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by
Yichun Liu
April 23rd, 2010 |
As Fortumo keeps expanding our coverage to different countries and continents, we’ve got users asking about the regional differences in various markets. The table below shows the mobile penetration rates in different regions with some fun notes. Overall, Europe is the fully saturated market, whereas Asia Pacific and North America are also mature markets looking up to break 100% penetration in the coming year. Africa and Latin America are comparatively smaller judging by the stats, and yet with the launch of African Information Society Initiative and the latter’s gradual privatization of telecom industry, these two markets are expected to have the most notable uplift in mobile penetration and telecom renovations.
It cannot be said enough: statistics are fluctuating, but the message behind is substantial. What’s the message this time? The prospects for each market are. just.promising.
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COOL STATS |
FUN NOTES |
| Africa |
Mobile penetration rate has risen from 15% in 2005, to 46% by the end of 2009, and is expected to reach over 75% of Africa’s population by 2015.

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“We already missed Industrial Revolution, we cannot miss Information and Communication Technology Information.” (Courtesy to the United Nations Economic Commission for Africa) |
| Asia Pacific |
Mobile subscriptions are expected to reach 3.1 billion by year-end 2010. 1/3 of global mobile subscribers come from Asia. |
Regional focus: Over half of the mobile subscribers in China accept mobile payment. Among them, the willingness to pay for stock exchange application is the highest. |
| Europe |
Mobile penetration rate increased from 84% in 2004 to 119% in 2009, making Europe the most saturated market among others. |
“Europe is the world’s first truly mobile continent with more mobile subscribers than Mcitizens (a take up rate of 119%)” (Courtesy to European Commission report on digital competitiveness 2010) |
| Latin America |
A vast difference throughout the region. The average mobile penetration is above 78%, with Argentina, Jamaica, Uruguay and Venezuela breaking over 100%, and countries like Bolivia and Costa Rica approaching 50% threshold. |
Most Latin American countries have been opening up telecom markets and privatization. While private investments have boosted the adoption of mobile phones, the landline phone penetration stagnated at a rate of 21%. |
| Middle East |
The number of mobile subscribers rose from 53 millions in 2005 to 185 millions by the end of 2009. Mobile penetration is expected to reach 130% in Middle East by 2015. |
Regional focus: United Arab Emirates tops in mobile penetration rate with an estimated 193% followed by Saudi Arabia at 165% by the end of 2010. |
| North America |
By 2010 mobile penetration rate has reached 92.9% in the United States and 77.6% in Canada. Over 84 billion text messages are sent each month, over 1 trillion in 2009.

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Mobile penetration rate in the U.S. has surpassed cable TV and PCs. |
Regardless of the regional differences, all markets show long-term prospects. Mobile industry is not just growing — it is growing wild at an unprecedented speed, country-wise and revenue-wise. It’s up to you which market you want to enter. Fortumo is already present in 4 continents/37 countries, and more is yet to come.
I will not to squeeze in too much info for now. After all, you just heard about the launch of FortuMoPay yesterday – it takes some time to absorb the great news and try it yourself =)
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by
Yichun Liu
March 31st, 2010 |
Mobile payments and virtual goods industry have built a strong monetary connection, and have been the hot topic of Fortumo’s recent posts, in case you haven’t noticed
What is mobile payment anyway? What makes it the most favourable payment channel among the gamers? Why do people keep talking about this buzzword and publish tons of observations about it?
As the name implies, it is the payment method that processes real-time transaction via mobile phones, and is noted for its high mobility. Yet skepticism about mobile payments is not unusual. Having discussed so much about the upsides of mobile payment, today we’re here to help you better understand this billing channel by breaking the myths, stereotypes or preconceptions, whatever you name it. The common myths associated with mobile payments can be broken down into the following three categories.
No more myths and doubts about mobile payments. Here we present to you the realities, the hard facts.

Money matters
- MYTH: “high transaction fee?”
- REALITY: Financial issue is always the key concern in business. Like mobile payment, card payment also takes transaction fee that is around 3% plus commission. Yet due to its ubiquity and real-time processing, mobile payment has been proven to have higher conversion rate than other payment methods. As the previous post pointed out, few clicks, anywhere, anytime. People takes the easiest path. Naturally, much higher conversion rate leads to greater revenue.
- QUESTION: as a service provider, spending a bit more transaction fee, but converting greater numbers of clients to use your service, which payment option is of real business to you? Read the rest of this entry »
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by
Branimir Parashkevov
March 29th, 2010 |
As a passionate gamer myself (or a previously-passionate one) I often follow the news at the gaming market. Recently, GamesIndustry.com and TNS posted a report on the revenue from the MMO games.

Among the many facts sated, there was some information that I definitely want to share with you. Read the rest of this entry »
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by
Adam Bednarek
December 2nd, 2009 |
The polish economy is seen as the one of the European best performing economies during the global crisis. Poland is expected to have a positive GDP growth in 2009 and probably will be the only country in EU10 to achieve that. Still, the tougher conditions force people to find saving possibilities where possible and business to find new sources of income. These conditions facilitate polish e-commerce market to evolve. More and more people tend to buy goods online and internet transactions are expected to make up 15% of all purchase transactions in 2010.

Mobile penetration in Poland
Source: UKE report on the state of polish telecommunications market (http://www.uke.gov.pl/)
Some part of online transactions may be classified as micropayments, which usually amount to about 1 - 80 PLN. As mobile penetration rate in Poland grows to 116.8% in Q3 2009 (Central Statistical Office), the mobile payments through Premiums SMS seem to be the most favourable payment channel for micropayments. M-payments are very convenient for users and can be used by everyone owning a mobile phone. Polish customers, still a bit anxious about the security of other payment channels like credit cards or virtual wallets, more eagerly use SMS payments for small online purchases. On the other hand, business owners looking for new income sources benefit from the access to the wider group of potential customers, including those not willing or not able to use internet banking or other payment solutions.
According to Frost & Sullivan report Money in Mobile – European Transactions, mobile payment market in Western Europe is expected to reach 4-5 billion EUR in 2013. However, in Poland m-payment market is still in early development phase. Thanks to cooperation of main polish mobile operators and banks in March 2009 the first polish m-payment guidance programme has been established. Sharifah Amirah, the main analyst of the telecommunications sector at Frost & Sullivan, says that “It is worth to introduce new technologies, because Poland and other countries of Central and Eastern Europe could soon catch up with their Western partners. (…) Poland, Czech Republic and Hungary have the chance to outstrip the technological level of infrastructure of developed European countries and begin to apply modern methods of payment using a SIM card on a wider scale.” [1]
Another study, IEMR’s Poland Mobile Payment Market Forecast, expects that the gross transaction value of mobile payments in Poland will reach $1.16 billion in 2013. All these information can only confirm that mobile payment and value added services sector in Poland is facing towards a good direction. In these “recession times” it may turn out that m-commerce is the best opportunity for cost-effective development of already running business as well as a good starting point for new entrepreneurs.
[1] http://www.frost.com/prod/servlet/press-release.pag?docid=185179726
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by
Alex Covic
November 25th, 2009 |
Well, this just might be a bit overdue, but we just felt the need to share some of the positive buzz and enthusiasm we experienced at biZbuZZ conference that took place in Niš, Serbia last month.
biZbuZZ is a annual conference dedicated to internet commerce, and it pretty much gathers most of Serbian internet ‘scene’ – and some of prominent bloggers, entrepreneurs and internet folk from the region. This year, we had the pleasure of participating with a keynote on mobile and micropayment in general, with a special focus on Fortumo’s take on the topic (you can see the English language version of presentation and video footage in Serbian after the brake).
Read the rest of this entry »
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by
Martin Koppel
November 24th, 2009 |

Nowadays everyone is speaking about virtual goods market- its key players and who should be involved. Some say it is only for social networks and online games, others are determine that others could also ride on that wave. It’s no wonder, analysts estimate, this year, virtual goods revenue will be $1 billion in the U.S. and about $5 billion worldwide. Another analyst predicts annual revenues will reach $15 billion by 2012. Things have become even more interesting as already universities have been involved to study virtual goods buying habits to have more solid projections for the whole ecosystem (you can read more from here). But what do we know about virtual goods market so far?
Online games were the first adopters of virtual goods. They started to offer users the ability to upgrade their game characters and tools with new features for a small fee. Many such games generate most of their revenue using a virtual goods model.
Social networks were the next ones, they enable members to send virtual hugs, cards and other gifts for much less than buying and mailing a tangible gift to a friend. As most of the people have an account in at least one social network, it has rapidly grew into really big business as everything is moving online these days.
Others, such as luxury brands are beginning to deal with virtual goods as add-on, just-for-fun services. Such companies choose to adopt virtual goods as it is a great way for brands to get additional reach and put a brand in an environment where people can interact with it.
The biggest benefit is the incredible profit margin for virtual goods. Online games for example are providing virtual goods that do not have outstanding manufacturing or physical distribution costs. Marketing virtual goods is minimal as well—most promotion occurs via social media. So basically everything they make is the pure profit.
It is an interesting time with a lot of opportunities and I believe many cool changes are to come. So lets get all virtual and be part of the revolution. I also advice to see the presentation below about virtual goods market in Asia, you’ll be surprised what is actually happening there.
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by
Marianne Voime
November 17th, 2009 |

This time in section Fortumo user tells a story we would like to introduce you a neat web and SMS-service developed by Lapadoo. translate.lapadoo.com is a web based translation service that brings translation to your cellphone. No need to have any separated application or even Internet access, the whole translation is done via SMS.
“The service is intended for all those who need translation help while being abroad without access to a computer or dictionary. All you need is to know the phrase you want to translate and your cell phone. “

Where did the idea of offering and starting a service like that come from?
Like many other good ideas, the mobile translation service was born while drinking beer with my buddies. One of my friends was telling me about a comical failure he had due to not understanding the local language. While listening to his story, it suddenly occurred to me – I should make a service that allows people to translate sentences from one language to another despite the location and situation.
Read the rest of this entry »

“Many grains of sand piled up will make a pagoda”, “Little drops of water make the mighty ocean”, there exist many other similar expressions in all civilizations. Actually, they are all about the perception of the quantitative relativity. Sorry, in human words, they are all depicting the idea “Small can be also big”.
The idea seems to be simple. However, as we are evolving from the material based world to knowledge based world, many people still have difficulties to get rid of their old value system. Despite the fact that in the physical world, materials are scarce while in the virtual world, products Read the rest of this entry »
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by
Branimir Parashkevov
July 7th, 2009 |
For a while we have been telling you that the financial crisis is not a problem for the owners of mobile services. Look at some facts here, that are taken from IDC Cema‘s market alerts and support this thesis.
- Romanian Telecoms Market Expanded 17.1% YoY to $4.8 in 2008
- Central Asia will Continue Flocking to Mobile Telecoms Services
- Broadband and Mobile Data Revenues to Double in Slovakia
- Croatian IT Market Totaled $1.34 B
- Serbian IT Market Totaled $891.71 M
Be mobile!
It’s always great experience to communicate with start-up people. They have the most creative and ambitious mind among us. By luck, I have the opportunity to talk with many undergoing start-up project owners. Frankly, I think they all have brilliant ideas. However, many times it is just frustrating as I get to know they suffered from the same start-up myth.
“I run a web 2.0 start-up. I think to get users has priority over profit. After I have users, I can have all sorts of monetization models.” Actually, most of the start-up owners embrace this belief, despite the fact that facebook’s or twitter’s case is just one out of a hundred. In reality, the other 99 Read the rest of this entry »